I mean the option you mentioned does sound fun and I would myself try it but I still don't at all think it's needed. Movement speed is listed in meters per second (a meter is 1/4th of a tile). The defaultspeed of the unit controls its normal speed. If your idea is to mass an army into a single group then it's obvious you're not great at rts online. To change movement speed, navigate to extensions > movingext > speedscalingtable. You CAN select all military troops with a button on hud or you could hotkey it. For example, a decent dutch player with the extra 50 military population can make a world of difference if they can keep their eco up. To add an extra 100pop would change the entire dynamic of the game. If you want the turks to have an overwhelming amount of the most powerful cannons guarded then you'll have a very crappy time because their cannon doesn't even suffer a calvary penalty. By the time I get artillery and cavalry to support my infantry It's probably 100-120 guys. there, the sky is the limit (or your gold income) Eh more like 120. Change the xx to a high number such as 999, save the file and start. If you want HUGE ARMIES then go play the fail called Cossacks pls. The line should look like this xx, where x is the number of skillpoints you currently have. I've heard of reseting the population value can allow you to build anything without actually hitting the 200 mark because each value of unit is less than 1 in terms of population count. Peasants have their own 99 build limit to it. I doubt there's a way to get over 200 units unless you manually edit the game files or something. If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.Originally posted by -=EDF=- Kouta Seto:*sigh* 200 UNITS are 200 COMBAT UNITS dude.
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